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#1 2007-01-17 20:26:29
- Allison.Witherspoon
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- Registered: 2007-01-17
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Inspiration From the Youth
I found Janice's point on the importance of youth involvement in product development and innovation very fascinating. We live in a world where technology, in particular, is generally geared towards a younger, more technologically savvy consumer audience. For this reason, most trends in consumer products are popularized by a young age group and therefore, should be born in the minds of the youth. I believe that there needs to be more programs like ETL for high school -age students. If our society can spark entrepreneurial enthusiam within teenage students, it might see more advancement in this industry.
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#2 2007-01-17 23:23:14
- Louis.Chen
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Re: Inspiration From the Youth
Young consumers have long been the targets of suppliers of goods and services, but today we are seeing more and more products or services that are developed by the young generation. I think Mayfield fund also sees a growing market in this sector. As Janice mentioned, new technologies are so pervasive nowadays that people of different ages can enjoy. Still, the youth are the most tech savvy consumers, and the way they consume will inevitably change the way of advertising, marketing, and the strategies of VCs.
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#3 2007-01-17 23:28:21
- jessica.nguyen
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Re: Inspiration From the Youth
It is interesting how the youth is targeted for new products and in turn, the youth takes interest in these new products because of the desire to “self-promote.” This ties into the idea of an increasing focus on Hollywood and entertainment. The media is constantly showing young actors, socialites, athletes, etc. with new products. And because image has become so important in our society, there is a growing desire to self-promote by having a similar image (and similar new products) as these public figures. It's amazing that the youngest generation is using the most complex technology, but this is exactly why our society is constantly being driven forward.
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#4 2007-01-17 23:40:57
- Megan.Doheny
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Re: Inspiration From the Youth
Janice's assertion that people are becoming more impatient with "search" is certainly worthy of discussion. Though more and more companies are coming up with a variety of search options (take mobile phones, for example, with their abilities to search news, weather, etc.), it seems that the general population has difficulty accessing all the information available to them on these new devices. Is the consumer becoming overwhelmed by the vast array of options available to him? Perhaps the consumer is still interested in purchasing the technology in order to align himself with the trends when in fact he is not really using all of the "search" options at his disposal.
Last edited by Megan.Doheny (2007-01-17 23:42:44)
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#5 2007-01-18 11:30:08
- Danielle.Sheehan
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Re: Inspiration From the Youth
I definitly agree that iit is great that Mayfield is looking for advice from the younger generation. Studies also showing that at a younger age, people tend to be more creative because they do not have constraints bearing down on them. People tend to get caught up in what they feel is pratical instead of thinking up an idea and just going with it. Also, if you are designing for the future, the youth is the future. So it seems right to design for them.
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#6 2007-01-18 14:56:08
- david.pringle
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- Registered: 2007-01-18
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Re: Inspiration From the Youth
I also agree that it is essential for youth to be involved in the design and organization of products in the future, as Danielle mentions the creative possibilities are expanded much farther than tradtitional methods of thinking. The collaboration between experienced professionals and idealist younger people can lead to innovative products and improvements across a variety of industries.
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#7 2007-01-18 17:34:53
- dn
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- Registered: 2007-01-18
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Re: Inspiration From the Youth
Young consumers tend to consume more goods and services than older generation. That explains why they are nowadays the 'target' for suppliers to aim. The newest and most recent technology are often used by youth i.e. Wii, PS3, etc. And of course producers aim to this group and it is interesting how much advertising helps to stimulate consumer's demand and need to 'possess' the products even before it was produced. However, everything depends on the quality of the products as well. If a product is advertised well and even worldwide but turn out to be not 'up to expectation' then noone will turn to it, even the youth.
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#8 2007-01-24 00:28:12
- mia.arreola
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Re: Inspiration From the Youth
The big thing that I don't like about VCs and people who are trying to be innovative or trying to be the next big entrepreneur (and I understand that this is probably what VCs are all about and this may not always be a negative thing) is that they follow two critical rules: they try to create false "need" and they target the best people who don't understand what they "need" and "don't need," in other words "youth" and "children." The target age group for new products and ideas is getting younger and younger, increasing the desire in children for new technologies or playing around with other new products. This is also reflected in online advertising; as more and more children are gaining access to the internet (I know a seven year old girl that checks her myspace multiple times a day), their eager eyes are the selected target for new companies to inject images of new and bright and attention grabbing products that will make children spend their money or beg their parents until they spend their money. I know VCs fund a lot of good ideas; it is just the unneccessary ones that I don't agree with and wish weren't here. My goal someday is to couple the idea of entrepreneurship (which I believe to be a fantastic one) to something that will truly benefit society for truly positive reasons.
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#9 2007-01-30 11:13:19
- tanushree.aggarwal
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Re: Inspiration From the Youth
It is interesting how the producers are targeting the youth which are at an impressionable phase of their lives. So obviously the VC's will think that the youth are a source of inspiration for the new companies, as they are not only consumers but promoters of the company's products. What intrigues me is that they fail to understand the implications of such type of consumersim. Is it creating an artificial need for products which parents from different income groups across the world may not be able to satisfy? Also, not to forget the impact of such "tech gizmos" on children's habits, making them addicted to the rush one gets from lets say gaming, internet surfing etc. So is this inspiration source a healthy one?
Last edited by tanushree.aggarwal (2007-01-30 11:13:55)
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#10 2007-01-31 12:00:38
- Athanasios.Bismpigiannis
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- Registered: 2007-01-23
- Posts: 32
Re: Inspiration From the Youth
I believe that youth is a source of inspiration for the companies, in the sense that the needs of young people are the factor that mainly affects the comsumers' needs in the future. Therefore, the companies can make their future plans based on today's youth needs. But, this is what happens from the companies point of view. Now, as far as the question if this inspiration is a healthy one or not; this is something that young people, as consumers and not as promoters, should think about.
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#11 2007-02-07 15:57:22
- charlie.hazlehurst
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- Registered: 2007-02-07
- Posts: 14
Re: Inspiration From the Youth
I think that the above reply by thanosb hits on a very important point when he mentions companies should base their future plans based on the youth's interests of the present. For instance, Janice mentioned the growth in the video game industry, which has now become a multi-billion dollar industry. Looking at the industry 10 years ago, it was nowhere near as large, and video games appealed almost exclusively to a much younger audience. Although video games still appeal to the youth, the youth of ten years ago has grown up playing games. Thus, the people who grew up playing video games still play them, and video games continue to attract more younger kids to get into gaming. Therefore, looking at the video game industry helps explain how the youth will always continue to drive the direction of consumers' future preferences because eventually, the youth grows up.
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#12 2007-03-23 18:07:42
- jed.crosby
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- Registered: 2007-02-28
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Re: Inspiration From the Youth
I think that the "youth grows up" model of industry growth is an interesting one, and I wonder about the extent to which this idea might be used as a long-term investment strategy. Ms. Roberts mentioned at the beginning of her talk that technology is going mainstream, with even her father complaining about the lack of wi-fi service at his local pub. However, I think that this increased acceptance of computer technology among older age groups is at least partly due to social norms about the public use of such technology established by fashion trendsetters, who are predominantly young. It may be that, for many technologies, it just takes a generation for them to take hold in the mainstream because that's how long it takes people who are comfortable with those technologies from childhood to grow up and become powerful consumers. For people who grew up watching analog TV with commercials, it may take until the kids who are used to watching digital video clips on the internet grow up for them to be truly initiated into the possibilities inherent in the new way of consuming video entertainment. What other changes will be championed by the generations too young to currently hold a job? I think that investors who respect the preferences of the very young (as many older people failed to do with video games) are likely to be well situated ten or so years down the road.
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